Meyer Must Be Lifted — and the Art of Passing Blind

By the MeyerLive3D team, Norway · Published 2026-10-02

Two moves in Meyer behave differently from every other claim: announcing Meyer itself, and passing the cup without looking. Both are powerful and both are easy to misuse. This guide explains how MeyerLive3D handles them and how to use them well.

Why Meyer can only be lifted

Every claim must be beaten by the next one. Meyer (21) is the highest roll there is, so nothing can beat it. If the next player "believed" a Meyer, they would have to announce something higher — and there is nothing higher. The game would be stuck.

So the rule is simple: a claimed Meyer cannot be believed. The player who receives it has one option, and MeyerLive3D shows them one button.

The decider's screen after a Meyer claim: "Meyer! The cup must be lifted." and a single Lift Cup button
Facing a Meyer claim: no Believe button, only "Lift Cup".

The same holds if the decider runs out of time. Normally a decider who does not act before the countdown ends is treated as having believed; for a Meyer claim the game lifts the cup instead.

The lift then settles it as usual: if the dice really are 21, the lifter loses a life; otherwise the claimer does.

After lifting a Meyer claim: the dice uncovered, "Bluff! Claimed Meyer (21), true was Little Meyer (31)"
This Meyer was a bluff — the dice showed Little Meyer, so the claimer lost the life.

When claiming Meyer makes sense

Because a Meyer claim is always lifted, it is a straight bet. If you really rolled Meyer, announcing it wins the round for certain: the next player must lift, and loses. If you did not, you will be caught for certain. A bluffed Meyer therefore only makes sense when every other claim open to you is almost as likely to be lifted — typically when the floor is already a high pair or Little Meyer.

In the game pictured above, the claimer held Little Meyer against a floor of 5-4. An honest Little Meyer could only have been beaten by a real Meyer; the Meyer bluff threw that away.

The certainty cuts the other way too: a true Meyer always wins, so a player who announces Meyer calmly may simply have it. It happens about once in every eighteen rolls.

Passing blind

A blind pass means announcing a claim without peeking at your own dice. In MeyerLive3D, after rolling you can tap the cup to peek or choose Pass Blind, which opens the claim board at once.

The roller's screen after rolling, with the hint "Tap cup to peek · or announce blind below" and the claim board
After rolling, the roller may peek — or announce blind straight from the board.

A blind claim follows the usual rule: it must strictly beat the claim before it. What changes is that you do not know whether you are telling the truth — and neither does anyone else. The next player sees the claim marked as blind.

The confirmation dialog "Pass Blind 6-5"
Confirming a blind claim of 6-5. Whether it is true is up to the dice.

Why anyone would pass blind

The danger is just as plain: high up the ladder a blind claim is very likely false, and everybody knows it. Blind passing is a tool for the start of a round.

Summary

More guides