A Real Game of Meyer, Round by Round

By the MeyerLive3D team, Norway · Published 2026-10-02

Rules read best when you can watch them being played. This guide follows a short game between three friends — Freja, Mads and Ida — exactly as it happened at a MeyerLive3D table. The rolls are real: the server rolled them, and every screenshot is what one of the players saw on their own phone at that moment.

About the pictures: the camera tiles show illustrated stand-in faces rather than real people; at a real table they show your friends' live video. In the later screenshots the seats show their "Camera off" state.

Round 1: Freja rolls, and plays it down

Freja is first. The cup stands on the table in front of everyone, but only her screen invites a tap.

Freja's screen at the start of the round: the players' camera tiles, the cup on the table and the hint "Tap the cup to roll"
Freja's view: her turn, and the hint "Tap the cup to roll". The players' camera tiles sit above the table.

She taps, the dice rattle under the cup, and she taps again to peek. Her screen shows the two dice, their reading — 6-3 — and a board of every claim she may announce. As the first claim of the round, anything is allowed. Her true roll is highlighted in amber.

Freja's peek: two dice reading 6-3, the label "True: 6-3", and the full claim board
Only Freja sees this: her true roll, 6-3, highlighted on the claim board.

Mads and Ida see only a closed cup. The dice values stay on the server and are sent to nobody but the roller until the cup is lifted.

Mads's screen while Freja peeks: a closed cup and the text "Opponent is peeking at the dice"
Mads's view of the same moment: "Opponent is peeking at the dice…".

A 6-3 is a decent roll. Freja announces a little less than she has — 6-2. This is called under-claiming, and it is perfectly legal: you may announce anything that beats the previous claim, true or not.

The confirmation dialog "Announce claim 6-2" with Cancel and Confirm
Freja confirms 6-2 — one rung below her real 6-3. The dialog makes sure a mis-tap never becomes a claim.

Mads decides

The cup passes to Mads, the next player. He sees the claim and two buttons. Believe means accepting 6-2 without looking, rolling again, and announcing something strictly higher. Lift Cup means calling the bluff and showing the dice to everyone.

Mads's screen: "Claimed: 6-2" on Freja's seat and the buttons Believe and Lift Cup
Mads must choose: believe the 6-2 and roll on, or lift the cup.

Ida is not part of this decision; her screen just tells her the table is waiting.

Ida's screen showing "Waiting for the challenged to decide"
Ida's view: "Waiting for the challenged to decide…".

Mads lifts. The cup rises away and the dice show 6-3 — at least as good as the 6-2 Freja claimed, so her claim was honest. Doubting an honest claim costs the doubter: Mads loses one of his six lives, and as the loser he starts the next round.

Mads's screen after lifting: the dice uncovered, "Honest! Claimed 6-2 — cup lifter loses", "You lose a life!" and the button Roll First (Next Round)
The lift: "Honest! Claimed 6-2 — cup lifter loses". Mads pays, and rolls first next.

On Freja's screen the same reveal reads the other way round.

Freja's screen after the lift: "Honest! Claimed 6-2 — cup lifter loses" and "Opponent loses a life!"
Freja's view: "Opponent loses a life!" Her under-claim could not lose to a lift.

Round 2: a believe, a strong roll, and an unnecessary bluff

Mads rolls and peeks a 6-1. Stung by the last round, he also plays it down and announces 5-4. Ida believes him. Believing means she now has to roll and beat 5-4 — and she rolls Little Meyer, the second-best roll in the game.

Ida's board after believing: "You must beat: 5-4", her true roll Little Meyer, the lower claims greyed above a divider
Ida believed 5-4 and rolled Little Meyer (31). Claims below her roll are greyed above the line; her roll and Meyer are below it.

Ida can simply announce Little Meyer and it is true — only Meyer would beat it, so the next player would be in real trouble. Instead she goes for the top and announces Meyer. Nothing beats Meyer, so Freja, who decides next, cannot believe it. Her screen offers only one button.

Freja's screen: "Claimed: Meyer", the text "Meyer! The cup must be lifted." and a single Lift Cup button
Facing a Meyer claim, Freja can only lift.

The cup comes up showing Little Meyer. Ida bluffed, so Ida loses a life — for a bluff she did not need to make.

Freja's screen after lifting: the dice uncovered, "Bluff! Claimed Meyer (21), true was Little Meyer (31)"
"Bluff! Claimed Meyer (21), true was Little Meyer (31)." An honest Little Meyer would have left Freja almost no way out.

What this short game shows

The game goes on like this until one player has lost all six lives. To try it yourself, start a table and send the code to two friends — it takes less than a minute.

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