MeyerLive3D brings the classic Scandinavian dice-bluffing game Meyer to your browser, live, with real people. Two to six players share a table, roll dice under a cup, bluff about what they got, and watch each other’s faces on camera while doing it. No installs, no lobbies full of bots — just a room code and whoever you invite.
No. Tap Play, choose Guest, pick a nickname, and you’re at the table in seconds. A free account just remembers your name and stats between game nights — handy, never required.
Create a room from the welcome screen and share its short room code (or the link) with friends; anyone who has it can join in seconds, as a guest or a registered player.
Nothing. MeyerLive3D runs entirely in your browser on desktop, tablet, or phone — the same tab you clicked into is the whole game.
Any modern desktop or mobile browser. Older tablets that can’t run the full 3D scene (an aging iPad on Safari 15, for instance) automatically get a lightweight 2D fallback with the same rules and the same table — you’re never locked out for having an old device.
Yes, completely. The site is supported by a single small banner ad; an optional paid pack removes that ad for a while if you’d rather not see it (see Ads & Premium below).
Two to six players per room — the traditional range for a Meyer table.
Meyer isn’t about racking up points to win — it’s about surviving. Everyone starts with 6 lives and loses one each time they’re caught out. The game ends when a player has lost 6 lives, illustrated by a dice showing the number of lives left for each player.
Roll under the cup, peek at your dice in secret, announce a claim (truthfully or not), then pass the cup along. The next player either believes you — and must then roll and announce a claim that strictly beats yours — or lifts the cup to see if you were bluffing.
21 is Meyer — the best possible roll, beating everything. 31, Little Meyer, beats everything except Meyer itself. Everything else ranks by size, with doubles beating any non-double. Because nothing beats Meyer, a Meyer claim can never be believed — whoever faces it must lift the cup.
You’re expected to. Claims can only ever go up during a round, never down, so sooner or later someone claims more than they actually rolled — the whole game is figuring out who, and when to call it.
Whoever’s wrong loses a life. If the cup is lifted and the claim was a bluff, the bluffer pays. If the claim was true all along, the player who doubted it pays instead.
When a player runs out of lives, the game is finished.
The full Game Rules page has the dice-ranking table, exact odds (Meyer comes up 2 times in 36), a worked example round, and the classic house variants.
No. Camera and microphone start muted by default, and your browser is never even asked for permission until you choose to turn them on yourself.
Because Meyer is a bluffing game, and bluffing is played on faces as much as on dice — live video is what turns "roll a die" into an actual poker-faced kitchen-table game.
No. Camera and microphone streams go directly to the other players in your session and are never recorded, stored, or seen by anyone outside the room.
You can still play with video/audio off entirely — nothing about the rules or your turn depends on it. Check your browser’s site permissions if you expected it to work and it didn’t.
Yes. Devices that can’t handle the full 3D scene automatically get a matching 2D version of the table — same rules, same room, lighter graphics.
A normal home or mobile connection is plenty — it’s a turn-based game with small real-time updates, not a video stream you need to buffer.
It’s the short code shown after you create a room. Send it to whoever you want at the table (or send the direct link) and they can join in seconds.
The game notices quickly and holds your seat open for a couple of minutes while you reconnect — nobody else can take your spot.
It just means their connection dropped and the game is waiting on them — not a penalty, not a ban. If it’s not their turn, play continues normally for everyone else while they reconnect.
Only if the disconnected player is the one whose action is needed right now, and even then only for a short grace period — after that, the game moves on safely rather than stalling forever.
Yes — reopen the link or return to the site and you’ll resume your seat if the room is still active.
No. Your seat is reserved specifically for you during the grace period; it isn’t given away.
Use the exit control in the game screen to leave at any time — the remaining players carry on without you.
Yes — every roll happens on the server, not in your browser, so no player, including the roller, can influence or predict the result.
No. Only the player who rolled can see their own dice until the cup is lifted — exactly like a real cup on a real table.
The dice, the claim ladder, and who wins each round are all decided and enforced by the server — a player’s browser only displays the result, it doesn’t get a vote in it.
That rising ladder is the whole engine of the bluff — it’s what eventually forces every player to claim more than is comfortable, which is exactly the moment somebody has to decide whether to believe them.
For guests, essentially nothing beyond a temporary session. For a registered account, just a display name and the email address you sign in with — nothing more is required to play.
No — the guest flow needs only a nickname. An email is only needed if you choose to create a free account.
Registered players can request a full export of everything stored about them at any time, delivered as a downloadable file — your right under GDPR Article 20.
Request deletion from your account settings; you’ll be emailed a short verification code to confirm it’s really you before the account and its data are removed — your right under GDPR Article 17.
Almost everything, yes — with one legally required exception: records tied to a real purchase are anonymized rather than deleted outright, and kept for the period Norwegian bookkeeping law requires (five years), the same as any business must for its financial records.
You’re shown a clear choice the first time you visit, geo-aware to your region’s rules, and you can revisit and change that choice at any time from the cookie settings link in the app.
The complete Privacy Policy, Terms of Service, and Cookie Policy are always one click away from every page on the site.
Yes, one small banner, and that’s the extent of it — there are no pop-ups, no interstitials between rounds, and no ads inside the actual gameplay area.
It’s capped at a small fixed strip at the very top of the screen — never more than about a tenth of your screen height — and it won’t show a personalized ad until you’ve actively consented to that.
A match credit removes the banner ad for 200 games — that’s the entire effect. It doesn’t unlock new rules, dice, or features; Meyer is Meyer either way.
A pack of 200 match credits costs $3.99 — enough ad-free sessions to last most players a good long while.
Never. The game is fully playable, forever, without spending a cent — premium is purely an option for people who’d rather not see the banner.